Feature: Zelda: Twilight Princess’ Flipped World On Wii Made Me Go A Little Cucco

Flip reverse it.

To celebrate the 35th anniversary of The Legend of Zelda, we’re running a series of features looking at a specific aspect — a theme, character, mechanic, location, memory or something else entirely — from each of the mainline Zelda games. Today, Gavin regrets the fact that he let a tiny, insignificant detail spoil his time with a wonderful and strange game…

There’s so much I could talk about when it comes to The Legend of Zelda: Twilight Princess. I could go on about its strange cast of characters — oddball vendors, shadowy twilight figures, Yetis — or delve into its themes of duality and otherness. I could dissect the collection of cats, dogs and wolves it features (verbally dissect, of course), or wax lyrical over the majesty of its Hyrule Field theme. I could happily crack out a thousand words on the impish Midna and her role as — surprise! — a non-annoying sidekick, or examine its muted art style; the realisation of the grittier, more ‘realistic’ Zelda many fans had wanted Wind Waker to be.

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