Skull & Bones’ creative director Elisabeth Pellen gave an update on the game’s development, saying the team at Ubisoft Singapore is “fully committed to launching the game, as well as supporting it for many years to come.”
Pellen and the team “dreamt something bigger for Skull & Bones, and these ambitions naturally came with bigger challenges.”
She also ran through some of the critical questions the team had to ask themselves, including “how do we modernize the classic pirate fantasy? How do we ensure a more immersive and visceral experience? How do we create cool and memorable moments in-game?” The answer, according to Pellen, is “more development time.”
As this new vision for Skull & Bones became clearer, “fresh eyes have joined the team” to help make it into a reality. Not only that, as Ubisoft Berlin, Chengdu, Kiev, Paris, and the Philippines are also working hard on helping this game become what the team knows it can be.
While Skull & Bones may not appear at the next Ubisoft Forward, it will be having its “comeback next year.”
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Furthermore, it was said that it was also shifting away from the “premium box model” used by most of Ubisoft’s AAA franchises like Assassin’s Creed and The Division.
Skull & Bones was revealed during E3 2017, and was originally going to allow players to captain their own pirate ship in 1721 in a world that was shaped by the player community and the pirate gangs they form. It was scheduled for a release date of Fall 2018 on PS4, Xbox One, and PC.
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