Writing on Weibo and translated by ResetEra member Nightengale (and confirmed by IGN), the developer explained that the 13 minutes of gameplay used to introduce the game – which you can watch below – were released to be “honest” about the game, as well as help attract more potential employees to join his company.
He adds that the team has been happy with the explosive popularity of the trailer, but makes clear that they won’t let it get to their heads, and even asked viewers to “forget” the footage, as it doesn’t represent their best work.
In fact, Feng Ji spends most of his post pointing out what was wrong in the trailer, from the low frame rate in the scene where Wukong takes on a crowd of heavenly warriors, to how the water shown in the game displays no physical properties. He also apologises for the soundtrack not quite matching up with the action.
He closes the post by saying that the team will now “hide again” to continue development, meaning we’re unlikely to see much more gameplay in the near future.
While the game’s sudden legion of fans will likely be sad to hear that there won’t be more to feast their eyes on, it’s heartening to hear that the team’s been emboldened to continue work on Black Myth – here’s hoping it doesn’t take too long to reach us.
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In the initial announcement of the game, Game Science said Black Myth was aiming for mainstream consoles, PC, and cloud services, but no release date was hinted at, nor whetehr there are plans for a western release. “It shouldn’t take 500 years” said an FAQ about a potential release window, but it will only be released when it’s ready.